Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 14, 2006, 05:34 PM // 17:34   #1
Krytan Explorer
 
olly123's Avatar
 
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
Advertisement

Disable Ads
Default is this the end of Boons???

i no i dont normaly post here but i love my monk and i was wondering

From to days update


Monk

* Balthazar's Aura: decreased duration to 8 seconds.
* Bane Signet: decreased recharge time to 20 seconds.
* Banish: this skill now does double damage vs. summoned creatures.
* Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60.
* Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
* Purge Signet: decreased cast time to 2 seconds.
* Signet of Judgment: decreased recharge time to 20 seconds.
* Zealot's Fire: increased recharge time to 45 seconds.


The only one im looking at is the Divine boon. i cant rememeber how much thay have droped the heal but is this the end of boons?

i personly dont think so its jsut thay wont b so good but i recon thay will make a come back

i need your views please ( also sorry for the typos i have dyslexia and cant spel for toffie)
olly123 is offline   Reply With Quote
Old Sep 14, 2006, 05:49 PM // 17:49   #2
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
Default

I don't know. We'll to wait and see. I plan to make a boon killing PvP mesmer to take advantage of the changes.
funbun is offline   Reply With Quote
Old Sep 14, 2006, 05:50 PM // 17:50   #3
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

It's not the end of boons.

Its more so people stop abusing it because of CoP I think.
Pick Me is offline   Reply With Quote
Old Sep 14, 2006, 05:52 PM // 17:52   #4
Wilds Pathfinder
 
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
Default

Quote:
Originally Posted by Pick Me
It's not the end of boons.

Its more so people stop abusing it because of CoP I think.
How were people abusing it? I mean someone comes up with a good build and then Anet nerfs it. I don't understand.

It's not like being a Boon Prot was easy. I've gotten my butt handed to me plenty of times.
funbun is offline   Reply With Quote
Old Sep 14, 2006, 05:57 PM // 17:57   #5
Academy Page
 
primitiveworker's Avatar
 
Join Date: Aug 2005
Default

The BoonProt has always been afraid of Well of the Profane, nothing has really changed fundamentally--for this reason BoonProts have been missing in HA for quite a while now. Still perfectly viable in GvG, PvE, 4v4 and 12v12.

It looks like BoonProt has simply been brought back in line with other forms of monkery in terms of healing efficiency. You're still geting lots of healing power out of protection skills.
primitiveworker is offline   Reply With Quote
Old Sep 14, 2006, 06:14 PM // 18:14   #6
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

Not all monks are Boon Protects.

Some just carry Boon just to use CoP. It was fast cast, fast recharge, low cost. Now, the recharge is longer, so no more spamming CoP.

Which is what I would call abuse.
Pick Me is offline   Reply With Quote
Old Sep 14, 2006, 06:44 PM // 18:44   #7
Krytan Explorer
 
olly123's Avatar
 
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
Default

Quote:
Originally Posted by Pick Me
Not all monks are Boon Protects.

Some just carry Boon just to use CoP. It was fast cast, fast recharge, low cost. Now, the recharge is longer, so no more spamming CoP.

Which is what I would call abuse.

true but its on 10 secs and not 5 so not a major problem once uve used CoP once and kep runnign around ur other monkk in team ( if in 12vs12 or GVG) should heal u till boon is back then u cna look after ur self for a bit but i hope this is not the end of Boons
olly123 is offline   Reply With Quote
Old Sep 14, 2006, 09:02 PM // 21:02   #8
sno
Look into the Eye.
 
sno's Avatar
 
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
Default

The healing was only lowered a very small amount, the only reason people would stop using them is the 10 second recharge. I still think they're very viable, however their use will have to be much more skilled in the presence of mesmers. Before if boon got shattered you could simply reapply instantly, now you could be disabled for 10 seconds.

More than nerfing boon prots I think this will simply increase the amount of enchant removals in pvp. It's nice that boon prots will actually have to pay attention now, before it was quite mindless.
sno is offline   Reply With Quote
Old Sep 14, 2006, 09:49 PM // 21:49   #9
Frost Gate Guardian
 
Kuja's Avatar
 
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
Default

Hex breaker will probably be more frequently carried as apposed to CoP, however its not a large enough nerf to 'end' anything. Other monking builds will grow in popularity however..

PS: 25-61 to 15-60 is the change.

Last edited by Kuja; Sep 14, 2006 at 09:51 PM // 21:51..
Kuja is offline   Reply With Quote
Old Sep 14, 2006, 10:36 PM // 22:36   #10
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

I wouldn't say it is the end of boons becuase of 10 sec. recharge ppl stil use mend ailment in GvG and it has a 10 sec recharge.It sometimes nice to get that 1 pip of regen back and once it is back it won't take long to cast.
Age is offline   Reply With Quote
Old Sep 14, 2006, 10:38 PM // 22:38   #11
Frost Gate Guardian
 
Kuja's Avatar
 
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
Default

ailent is 5 sec
Kuja is offline   Reply With Quote
Old Sep 15, 2006, 03:10 AM // 03:10   #12
Ascalonian Squire
 
Join Date: Jan 2006
Profession: W/Mo
Default boons are dead

boons are dead...the nerf was 13 points of healing per spell
maddkrayziej is offline   Reply With Quote
Old Sep 15, 2006, 03:48 AM // 03:48   #13
Frost Gate Guardian
 
Alfrond's Avatar
 
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
Default

The boonprot may be weakened, but its not like its suddenly a worthless build. After the update I took my boonprot to RA and got a glad point with 9 flawless wins. I'm not saying that the monking meta game in more competitive pvp won't change, but the boonprot is still a powerful monk. I would aggree with previous posters that this change will just make other monk builds a bit more popular.
Alfrond is offline   Reply With Quote
Old Sep 15, 2006, 04:26 AM // 04:26   #14
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Quote:
Originally Posted by Age
I wouldn't say it is the end of boons becuase of 10 sec. recharge ppl stil use mend ailment in GvG and it has a 10 sec recharge.It sometimes nice to get that 1 pip of regen back and once it is back it won't take long to cast.
Make more sense please.
lemming is offline   Reply With Quote
Old Sep 15, 2006, 04:45 AM // 04:45   #15
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Quote:
Originally Posted by maddkrayziej
boons are dead...the nerf was 13 points of healing per spell
Nothing to worry about, IMO. Boon Prots are slightly harder to use now, but still powerful.
LightningHell is offline   Reply With Quote
Old Sep 15, 2006, 06:44 AM // 06:44   #16
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

It's 10 healing straight (20...70 to 10...60). You can feel a slight loss of power, but the speed and utility is still there. At worst, people will be more likely to splash for Gift of Health.

The recharge only matters if they double strip, and then you're down Boon for around 8 seconds. OMG, your maintained enchantment is now vulnerable to enchantment removal! In case you didn't know, booners are still functional without a Boon up, and they do take their Boons down themselves to save energy at times. It's a bit less forgiving of a character now, but the archtype is just fine.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Sep 15, 2006, 04:46 PM // 16:46   #17
Krytan Explorer
 
olly123's Avatar
 
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
Default

kool thanx for the post on this and im glade thay wenrt dead ( i also feel honered thta son posted on MY thread ( sorry had to make thta point). thanx all, post if u wan tto dusess more
olly123 is offline   Reply With Quote
Old Sep 15, 2006, 07:22 PM // 19:22   #18
Banned
 
I Brother Bloood I's Avatar
 
Join Date: Jun 2006
Location: Good question
Default

Ur going to see alot more blessed light and woh i bet maybe even aegis will be brought back for once thats somethin im waiting to see.
I Brother Bloood I is offline   Reply With Quote
Old Sep 15, 2006, 07:32 PM // 19:32   #19
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by I Brother Bloood I
Ur going to see alot more blessed light and woh i bet maybe even aegis will be brought back for once thats somethin im waiting to see.
Nah.

Blessed Light - Great build, lots of utility... But somewhat fragile, and requires alot of micromanagement.

WoH - Not much utility, not really usefull in RA, AB, TA, or GvG. Heck... I still wonder why the play it in PvE.

Aegis does creep into play every now and again, but it's too expensive for wide use.

Point being, Booner's are still a very solid, sturdy and useful build. They function well enough without Boon up, and when it IS up, the slight difference in healing power is hardly noticable. If you're having trouble keeping up anymore, then it's easy enough to supplement things with Gift of Health (as was mentioned). Boon Prots are still strong enough to use often, just not as invincible as they were before.
SnipiousMax is offline   Reply With Quote
Old Sep 15, 2006, 07:34 PM // 19:34   #20
Grotto Attendant
 
derrtyboy69's Avatar
 
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
Default

Weaker? Yes
Easier to counter? Yes
Will they die? No, they still have the insanely fast casting spells, prot ability, and healing ability to work great.
derrtyboy69 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:06 PM // 21:06.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("